Devlog #5 · 21 October 2026I need playtesters for the next updateThe Echoes of Mars is almost ready for its biggest update yet. Play the test build, tell me what you think, and get your name in the credits.Read on
Devlog #4 · 13 October 2026Moving The Echoes of Mars to my own engineI’m rebuilding the game on a TypeScript engine, because the web is what I know best.Read on
Devlog #3 · 4 October 2026I drew my characters by handThree people of The Echoes of Mars, painted by hand on my iPad, not by AI. Plus a new UX/UI tool, the first conversation on Sol 1, and setting up a studio.Read on
Devlog #2 · 28 September 2026My tower defence game is losing its towersTowers are becoming Tech, and the menu that builds them now shows what a click does before you make it.Read on
Devlog #1 · 21 September 2026The night cycle is getting rebuilt, game sequencer, and UIA major update for The Echoes of Mars is in the works. This is my desk, the new gameplay schema, and a first look at the new UI.Read on