News

The Springfolk Gazette

Devlog #3 ·

I drew my characters by hand

Me holding up an iPad with a hand-painted portrait of Bernice Tan, beside the title “By hand, not AI”.

Watch the video on YouTube

This devlog is a video, and a longer, slower one. I recorded it in Sakha, with English and Russian subtitles.

Three people, drawn by hand

This week I finished the final portraits of three characters of The Echoes of Mars. Dr Bernice Tan, the Chief Engineer, builds your defences and runs the research. Dr Anouk Visser, the xenobiologist, wants to understand the creatures. Officer Thomas Alway, head of security, wants everyone safe, which means the creatures gone.

Final portraits of Bernice Tan, Anouk Visser and Thomas Alway.

These are not the first versions. In 2024 I drew them in a simple, cartoony style, in a hurry before release. These took two rounds of drafts.

Four stages of Bernice Tan’s portrait, from rough sketch to finished painting.
Bernice, from the first strokes to the final portrait.

They are not made by AI. Drawing by hand is slow and AI is fast, and for a long time I wasn’t sure the slow way was right. Then Pope Leo XIV wrote that “algorithms lack the spark of humanity”, and that settled it for me. The process has its own beauty.

Where they live

The game’s first conversation, on Sol 1: Bernice Tan at the Director’s desk.
The first conversation of the game, on Sol 1. Work in progress.

On Sol 1, Bernice meets you at your desk, Tom calls in on the radio, and you choose what to say to them. Anouk doesn’t have her portrait in the game yet. The conversations are heavily inspired by Disco Elysium.

The UX/UI tool comes first

My UX/UI tool: a list of story frames beside a game screen in the Defence phase.

Every new screen is made in my UX/UI tool first. From those screens I made a clickable prototype that I can play through like a player would.

The studio

The Echoes of Mars will soon be published by Springfolk, a small studio I’m setting up around it. It’s still in progress and I’ll share more once it’s real.

See you next week!

A hand-painted blue sky above green mountains, lakeside trees, and a quiet lake framed by grass.
Games News Little games Press kit About Springfolk

Creating worlds
with purpose

About Springfolk

We’re a new indie game development studio from Almaty, creating worlds with purpose.

Based in:
Almaty, Kazakhstan
Founded:
2026
Games:
1 in the workshop
More info…

Games

Our first game is still in the workshop.

This folder fills up as soon as there’s something to show. Follow us to see it first.

Little games

Meadow

100

Pinball

Score 0Balls 3Best 0
Ready to launch

Dice

2

Lakeside puzzle

Moves 0

Press kit

Fact sheet.txt

Studio:Springfolk
Legal name:Springfolk LLP / ТОО «Springfolk»
Based in:Almaty, Kazakhstan
Founded:2026

Please use the logo files unchanged.

Contact

We’d love to hear from you, whether it’s about our games, the press, or working together.

Page not found

We looked all over the desktop, but there’s nothing at this address:

Check the address for typos, or close this window and have a look around.

QA