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The Springfolk Gazette

Devlog #2 ·

My tower defence game is losing its towers

The Defence Phase screen on Sol 7: “Select Tech before the swarm breaches the perimeter.”

A lot of what you build in The Echoes of Mars was never a tower. Generators, walls, support: none of them shoot. So in the major update, everything you place gets one name: Tech.

Tile Menu on an occupied tile: Tech actions, each with its effect shown.Tile Menu on an empty tile: the Tech you can place there.
The new Tile Menu on an empty tile and an occupied one. Numbers & names are placeholders.

The new Tile Menu flips the old flow: you pick a tile first, then decide what to do with it. Every action shows its impact before you click, like Reinforce +25 max HP or Refund +25 Energy. Each one has its moment: repair and reinforce between nights; amplify, or blow your Tech up and take the enemies around it with it, mid-fight. While the menu is open, the world slows almost to a stop.

Tech Selection screen: Tech to choose from before the night.
Tech Selection: before each night, you choose what you take with you.

Under the hood, I’m reshaping the game’s structure so all these new systems have solid ground to stand on.

See you next week!

A hand-painted blue sky above green mountains, lakeside trees, and a quiet lake framed by grass.
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Creating worlds
with purpose

About Springfolk

We’re a new indie game development studio from Almaty, creating worlds with purpose.

Based in:
Almaty, Kazakhstan
Founded:
2026
Games:
1 in the workshop
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Our first game is still in the workshop.

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Meadow

100

Pinball

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2

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Press kit

Fact sheet.txt

Studio:Springfolk
Legal name:Springfolk LLP / ТОО «Springfolk»
Based in:Almaty, Kazakhstan
Founded:2026

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